First of all, here's the homework we were supposed to do. Storyboards/shots for a small section of the movie 'Deep Rising'. Haha, I look at these now after spending a couple of weeks on my animatic assignment and realise i have actually learnt a fair bit since this :P
This is the script for reference - http://www.imsdb.com/scripts/Deep-Rising.html
I laugh at my seemless transition between stickmen and fully shaded characters :P
On to this week's Lecture. Today we learnt a few more specifics about successful industry-standard layouts and storyboards. Firstly Mark went over the different colours used in the layout department and what they represent.
Purple - Used for specifically designed shadows.
Green - Signifies 'same as'
Blue - Used for rough working and all general shadows
Red - Anything that is re-used (for example, a background my be used several times in a particlar scene)
Yellow - Special Effects
It was then discussed how a layout/shot is actually physically put together. It consists of different layers for the characters, backgrounds etc. This includes a character layout, and then either an overlay (where the 'background' or surroundings are on top of the character layout) or underlay (where the 'background' is layered underneath the character/s).
In the tutorial we had a look at animatics and pre-production methods for the movies King Kong and Hellboy, which were rather inspiring. For the rest of the lesson we started on our script breakdowns/thumbnails for the upcoming assignment. Mark was helpful and gave us a refresher on certain things we had forgotten from last year, such as how to re-peg (repositioning the peg holes on your layout etc.)
End. :D
